![]() ![]() Specifics about the project were not forthcoming.Īnd we have heard a vision like this before, with the EverQuest Next project, which was eventually shelved by Daybreak, in part because of the processing requirements such a dynamic and player changeable world entailed. If you chop down a tree, it is permanently gone from the world for everybody.” Giving full persistence also unlocks the ability for players to have far more impact. ![]() “These aren’t just theme parks that you ride through, right? Where the developers are the ones who are in control. “Offering truly and fully persistent shared environments and massive scale is something else that is really important to us,” Koster said. It’s about enabling worlds to feel more alive. Ours are dynamic and come down on the fly from the server. ![]() Most games build their maps out of static meshes. “Players can affect things that evolve and change rather than being static. “It’s about having environments that are more alive,” Koster said. That got Raph Koster to speak a bit more about the vision for the title:
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